Reflective Blog Entry 2: Inclusive Design

I enjoyed attending the “Inclusive Design” lecture as our lecturer was engaging and was passionate about the topic. Because of this, I reacted to that enthusiasm and she piqued my interest. In order to make a piece of media inclusive, the artist must think about target audience and how they can make the media accessible and more appealing to everyone, challenging audience beliefs. When thinking about inclusive design, some points to consider, to make a colourful cast of characters, are race, gender, class, age, religion, disability (mental/physical), sexuality and body types. To make the media accessible for people with disabilities, there are other things that need to be considered. Animation being a specifically audio-visual media, people with blindness or deafness of some kind are at the greatest disadvantage. Some solutions to these barriers are: altering the hue & contrast of the visuals for people with limited vision and adding audio descriptions for blindness and, for deafness, adding closed captioning. The virtual reality game, “Moss”, features a sanguine character, Quill, a mouse who is mute and uses sign language to communicate. This allows the character to ensnare a larger audience and makes the game more inclusive to deaf and hearing impaired players. As well as introducing people who would otherwise not be exposed to sign language and deaf people to the community. However, he only signs in ASL (American sign language), therefore deaf people who use another form of sign language would still be excluded.

Link to promotional video of Moss


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